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Spread Those Wings (Archaeological) by DigitalCynic Spread Those Wings (Archaeological) by DigitalCynic
Ultra Fractal 5:
Intriguing parameter set, not so intriguing color gradient.
jk, the theme here is subtle archaeology.
Others have seen a temple in the top right/center casting a shadow down below and to the left, seeping over into a canyon-like fissure. Myself, I designed it around the butterfly/moth appearance, a shadow under its wings. I am particularly fond of the glyphs, accentuating the archaeology theme, and actually exclusively a product of the Crosshatch coloring algorithm. (Intriguing!)
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Daily Deviation

Given 2012-10-13
:iconsenorspartax5:
senorspartax5 Featured By Owner Dec 11, 2013  Hobbyist Traditional Artist
I like this a lot
Reply
:iconjmzzzz:
jmzzzz Featured By Owner Feb 9, 2013  Student General Artist
great one.....
Reply
:iconsounddrive:
Sounddrive Featured By Owner Oct 13, 2012  Hobbyist Writer
Whoa! That's a new one!
Reply
:iconpony-spiz:
Pony-Spiz Featured By Owner Oct 13, 2012  Hobbyist Digital Artist
As soon as I saw this I thought "Looks like a poplar hawk moth.". Looks great!
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
I wish you'd been around when the piece was named!
Reply
:iconaspirin111:
aspirin111 Featured By Owner Oct 13, 2012  Hobbyist Traditional Artist
It looks like a wing section of a future war plane
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
More of my first thoughts!
Reply
:iconilleatyourself:
IllEatYourself Featured By Owner Oct 13, 2012  Hobbyist General Artist
I have almost no idea what this is, but I love it.
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
My original thoughts exactly!
Reply
:iconilleatyourself:
IllEatYourself Featured By Owner Oct 25, 2012  Hobbyist General Artist
Ha! Awesome! You're welcome! XD
Reply
:iconm2k350z:
M2k350z Featured By Owner Oct 13, 2012
Wow, amazing!
www.facebook.com/Lusikyanphoto
Reply
:iconfractalhead:
fractalhead Featured By Owner Oct 13, 2012
nice work
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
Many thanks!
Reply
:iconfractalhead:
fractalhead Featured By Owner Oct 23, 2012
my pleasure
Reply
:iconc-91:
C-91 Featured By Owner Oct 13, 2012  Hobbyist Digital Artist
Congratulations!!! :clap:
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
Thanks!
Reply
:iconkeireland:
KEIreland Featured By Owner Oct 13, 2012  Professional Writer
I thought it was a space ship. :3
Reply
:icongerda1946:
Gerda1946 Featured By Owner Oct 13, 2012  Hobbyist Digital Artist
Gorgeous, congrats with the DD :clap:
Reply
:iconnyiana-sama:
Nyiana-sama Featured By Owner Oct 13, 2012
:la: Congrats on the daily deviation!
Reply
:iconmixdouble:
mixdouble Featured By Owner Oct 13, 2012  Hobbyist Photographer
Faved...

Back to nature...!
I like this black and white picture...as is...
The organic shapes give me a feel of:
1...
A picture from an electron microscope...
object is metalplated before shooting...

Einstein said:
"If you look long into a strong microscope...
or a strong telescope...
you look at the back of your own neck"...
He means we influence the object we look at...
(rays of light turn to heat and so on)...
Same qoute would do fine in fractals...right...?!
(colour confusing crosshatching algo)...
2...
Sci-fi world...underworld...
a metallic planet made of layers of different greys......
like the blade of Samurai swords...
are we below zero...?!
3...
from a cartoon series...
In next frame...heroes comes out:
KaZoom...!
they have been hiding in the shadows...

Black and white zones...
resembles low number of tones in gif or jpeg...
a digital watermark...but...
This Picture Doesn't Care...!
it is strong and different...

it is like a photograph: All is there...
you then exclude what you dont want...
(as opposed to drawing ...which starts out...
with a blank page...and you include what you want)...

the frame stops the picture but not the motif...
there is more outside...around...

Fractal abstraction...with little left of fractal symmetry...
except the right and left halves appear the same...
as in real insects...
Great picture...Greetings Jakob.
Reply
:iconwildfire3395:
wildfire3395 Featured By Owner Oct 13, 2012  Student General Artist
took the words right out of my mouth...
Reply
:iconsebastien-baillou:
sebastien-baillou Featured By Owner Oct 13, 2012
amazing!!

Please tell my advise about my submit:
[link]
[link]
[link]
[link]
[link]
Reply
:iconbutterflyfish:
ButterflyFish Featured By Owner Oct 13, 2012
Congratulation :clap:
Reply
:iconsuperaimster:
SuperAimster Featured By Owner Oct 13, 2012  Hobbyist Digital Artist
Congrats on the DD! :heart:
Reply
:iconkpekep:
KPEKEP Featured By Owner Oct 13, 2012
It's as if something slippery
Reply
:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner Sep 17, 2012   Digital Artist
Super plate-like textures! Reminds me of a dinosaur or something! LOL! :D
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Sep 17, 2012  Hobbyist Digital Artist
Nailed it!
Reply
:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner Sep 18, 2012   Digital Artist
Lol! :D
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
wow, that's cool... I like the monochrome, it looks like a pencil sketch :)
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
why thank you! I like it too.
Question!
Any tips on making formulas like this come out a bit smoother? I thought bailout controlled this, but on formulas where the bailout is defaulted to less than 1, it doesn't seem to work quite this way. Any tips on circumventing that?
Reply
:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner Sep 17, 2012   Digital Artist
There is a setting in the render function for anti-aliasing which should give a less pixellated look. However that doesn't seem to be a problem with this image.

Is is the blending of shades that you're talking about? :D
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Sep 17, 2012  Hobbyist Digital Artist
No, that's not quite it.
See how the lines around the bottom left and right of the 'wings' are sharply delineated between one shade of gray and the next, rather than a smoother gradient? My question was about ways to possibly smooth over those areas.
Reply
:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner Sep 18, 2012   Digital Artist
You need to make a smoother transition between the shades of grey (or any other colours) using the gradient editor. It's been a while since I've fiddled with UF but essentially you just need to add more colour points to the gradient with slightly darkening shades. I'd need to see the parameters to really know though and I'm sure there are big experts of UF who could answer you much better! Try talking to some of the folks in the #UF-artists group! :D
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Sep 20, 2012  Hobbyist Digital Artist
I love that group!
Also yeah. I think it's heavily parameters related on this one.
Reply
:iconleoniezurakowsky:
LeonieZurakowsky Featured By Owner Sep 20, 2012   Digital Artist
That's great!

I'm sure you're right about parameters - could be the colouring algo too.

I have a website somewhere that you can use to generate gradients that can be used with UF if you're interested! :D
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Do want.
Question - and I can probably answer this by 2 seconds with the link - what features would that offer that UF's generator doesn't? I can't think of anything that doesn't do offhand!
Reply
(1 Reply)
:iconfraterchaos:
fraterchaos Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
hmm, honestly I've never fooled with bailouts at all...

the thing I have found for making things smoother is to raise the DE Stop... of course, as you raise it you get smoother shapes, but also loose some of the sharpness, like edges and corners.

If I find an image is too rough or too pixeled I usually begin by doubling the DE Stop... see what that does, and if needed, double it again... if it seems smoother but it rounds edges too much, you can try lowering The Raystep Multiplier and Stepwidth Limiter, especially the Raystep, but the lower you set those the longer a render will take.

There is also the scrolling settings for Stepcount for Binary Search and Smooth Normals... these can help somewhat in smoothing an image...

there also seems to be a few formulas (or combinations of formulas) where everything seems to act the exact opposite way, lower DE Stops and higher RS and SW will help more than the reverse...

And on some renders, there is simply nothing that you can do... some formulas and combos of formulas just like to be rough or pixely... thankfully those seem to be fairly rare

Hope that helps... if you need more help try asking Len1, HalTenny, or the Master dark-beam, he writes most of the formulas so he might have a better idea of what you need to do in specific cases

Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
Hmm, I will fiddle with this. This is not getting removed from my message inventory until I learn & remember its contents~ Thanks!
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
I hope it helps...

my standard settings are (at least for first draft)

DE Stop: 1

Raystrep: 0.01

Stepwidth : 0.01

Stepcount: 8

Smooth Normals: 2

and I nearly always uncheck "Normals on DE" and check "First step random"

these seem to be a fairly good median st for starting out, then adjust as needed (on a faste machine, you can lower DE Stop, Raystep, and Stepwidth, and raise StepCount and Smooth Normals, on slow machines, do the reverse...
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
Waiiiit a second. What fractal formulas have "smooth normals" options? Hold the phone a second here.
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
there is a setting on the calculations tab, near the bottom, for Smooth Normals... not specific to any one formula, but as a general set6ting for all renders.

All the settings which I spoke of were for the ones you can change on the calculation tab, right next to the main render window on the right... there are a number of tabs there, calculation settings, cutting settings, julia settings, coloring, internal and camera.

But the calculations tab is probably the one you want to pay most attention to right off... the DE Stop, Raystep, Stepwidth, Stepcount and Smooth Normals can have a major effect on how renders come out
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
I don't see it! Tab like "Outside", "Inside", "Location"?
or tab like "Fractal Mode", "Statistics", "Color Cycling", and "Compiler Messages"?
Reply
(1 Reply)
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 13, 2012  Hobbyist Digital Artist
mind = blown
Reply
(1 Reply)
:iconbeesknees67:
Beesknees67 Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
A microscopic view of some prehistoric armored insect. Nice find! :)
Reply
:iconelegene:
Elegene Featured By Owner Jun 12, 2012
Yup definitely! And you say it is the Crosshatch ??? I am gonna tear the crosshatch apart pixel by pixel and squeeze out all it got because I never came across such a mind blowing fractal shape in all the years I used this UCL. Wonderful!

And in my opinion, you should do some more work on it or may be do some variations on it.
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
I think variations are exactly what this needs because I liked the theme it had going but just couldn't turn it into a more solid piece without disrupting that theme.

Also, clarification: only the little glyphs are crosshatch! The piece at large was done using Nova Mandelbrot with fBm plus, predominantly, a mapping algorithm that I will reveal only if you want spoilers!
Reply
:iconcarlx:
carlx Featured By Owner Jun 12, 2012
Looks great!!!
Reply
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